As you all know, I have an on-again, off-again relationship with World of Warcraft. I play on a roleplay server because, to me, MMORPGs have always been somewhat on the dry side gameplay-wise. To me it is always the people who make an online game great, and you tend to find more tolerable people (and by tolerable I mean people who do fewer stupid things and have at least a basic grip on the English language) on an RP server. I also love to roleplay, but the times when I actually get to do that with anyone besides my wife are so rare that I've largely given up on the hobby.
I normally play alone, or just with people I know personally, in real life or via the web somehow. Last night, however, while Jessica chatted with her friends and did homework, I fully embraced the WoW experience for the first time. For those unfamiliar with it, let me outline the WoW Experience. This is the game as the developers have set it up to be played, and how most people play it:
1. Pick a dungeon to run.
2. Use the /LFG function to locate a sufficient number of random people of appropriate class.
3. Storm the dungeon, killing everything you see and rolling dice for the loot
4. (optional) Attempt to roleplay, if on an RP server
I like to start with the pros of any given critique, so here we go:
The action was very fast-paced. It didn't feel like a normal MMORPG to me; there was a lot going on, the game demanded your attention, focus, concentration, and actual gaming skill the entire time. As an added bonus, I was being the primary healer of the group while playing a class not really suited for that role, so I had an additional under thrum of adrenaline the entire time. I was "the man". As in, "the man who makes the group work, who gets all the praise when things are awesome and who gets strung up by his thumbs when the party gets wiped." We had a somewhat flaky tank, and he died a couple times because he apparently didn't understand that I couldn't heal him fast enough when he engaged five people at once, but otherwise it was a successful dungeon run and everyone had a great time because I did my job right. It was a real rush; like all of cyberspace giving you a nice warm pat on the back while at the same time pouring 5 Alarm Chili down your throat.
(Randi, I know, knows what this feels like. She plays healers in EQ all the time. It's a super nice feeling, being the person who enables other players in the game to not be so frustrated, to be able to go back to having fun in short order.)
What's strange about WoW, though, is that many of the pros are also the cons. As I said, it was very fast-paced. There were other things I would have liked to have done; for instance, when the action was getting thickest, I got a message from both Josh and Randi out in AIM that they wanted to chat. Well, I wanted to chat with them too! The problem was, in the dungeon we were in, if I even *blinked* it meant death for everyone. So, I hastily informed them during a very brief lull that I was right in the middle of something, and went back to it. On that same token, it's a roleplay server and people occasionally do make an attempt at roleplaying. I was fortunate enough to be in a group with three people who had a story going. I would have loved to have jumped in, but again, blink=death.
Also, WoW's dungeons are very unique, very hand-sculpted affairs with amazing visuals. That was great, except I didn't get to enjoy any of them for all the chaos going on that I had to manage. There was no time to stop and smell the flowers, take screenshots, make notes, or comment on anything. The creative in me wept in frustration even as the gamer in me thrilled to the experience.
In summary: Dungeon running in WoW is a lot of fun. Just don't expect to be able to multitask. Do it in a time when what you want is a thrill, and in a time when your friends are not likely to be hitting you up for conversation.
03 November 2008
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3 comments:
Healing has to be one of the most anxiety driven and underappreciated roles, imho, but it's also one of the most fulfilling. What drives me nuts is when a tank is unaware of how much they are needing to be healed and constantly try to take on more and more each round. It's exciting, though, when you give it your all and some how manage to scrap by. The biggest problem I have with being a healer is looting. I'm usually so busy casting or medding that I end up with little loot.
Josh and I were just talking on our way to work about how MMOs have changed in the past few years. They are much more faced paced in general. At least it is with groups.
I've not had the problem you have with nonRP servers. There's always going to be stupid people, unfortunatly. They just have to be weeded out. Among the weeds are some mighty fine gems though. :)
I've grown rather fond of the "mini" raid. Teams no larger than three ideally. I prefer to do the work of six or more with the least number of players possible. Soloing is a tad boring, but I love playing with you, dear. :)
Each fight becomes a puzzle. Each skirmish is a chance to demonstrate wit, efficiency, skill, and finesse. That's why I so love crowd control. I love knowing the enemy doesn't stand a chance! I even like getting adds. Makes me think on my toes.
I remember fending off beasties by myself in FFXI when I was a white mage and that felt so incredibly awesome that I did what a tank could do. Slower, and not as safely, but I did it, by God.
I like a wide variety of classes, even the WoW priest to a degree. They're far more inclined toward preventing damage than mending it. They can lay on the hurt with wands and spells, but the real appeal in my case is that it just fits Dassah's personality so well. She's such a good wife. ;)
Anyway, I guess I'm a bit sadistic in these games. I love that rush of debilitating my foes. Or when Zsu would quickly whip out her rifle and nail that fleeing trogg with a bullet in the brain. I freaking love sniping cowards. Stay and fight, why doncha!
I'm just glad more MMOs are turning toward small groups and soloing. Just 'cuz you want to play online doesn't mean you want to be a social butterfly. :)
Yes! Your blog is great, and I know something about the night elves, they are the race I WOW power leveling when I get my first account:The reclusive Night Elves power leveling[ were the first race to awaken in the World of Warcraft Power Leveling. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. I love this race and suggested everyone that start their WOW power leveling a rogue or druidof night elf
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